| |
Skill |
Limitation |
Action |
Description |
AP |
EP |
PP |
Mode |
|
 |
Treatment |
|
lvl: 3, perc: 3 |
active |
cures 15% of the max injury |
3 |
25 |
4 |
fight |
| |
lvl: 5, perc: 4 |
cures 15% of 2 max injuries |
3 |
25 |
4 |
| |
lvl: 10, perc: 5 |
cures 20% of 3 max injuries |
4 |
30 |
5 |
| |
lvl: 20, perc: 6 |
cures 50% of all injuries |
5 |
40 |
6 |
|
 |
Critical Hit |
|
lvl: 5, perc: 4, agyl: 3 |
passive |
3% chances to cause 150% damage |
|
|
|
fight |
| |
lvl: 10, perc: 5, agyl: 4 |
4% chances to cause 200% damage |
|
|
|
| |
lvl: 20, perc: 6, agyl: 5 |
5% chances to cause 250% damage |
|
|
|
| |
lvl: 40, perc: 7, agyl: 6 |
6% chances to cause 300% damage |
|
|
|
|
 |
Blow Defense |
|
:lvl 5, str: 4, endur: 4 |
passive |
eliminates 5% of blow impact |
|
|
|
fight |
| |
lvl: 15, str: 6, endur: 6 |
eliminates 10% of blow impact |
|
|
|
| |
lvl: 30, str: 8, endur: 8 |
eliminates 15% of blow impact |
|
|
|
| |
lvl: 50, str: 10, endur: 10 |
eliminates 20% of blow impact |
|
|
|
|
 |
Thermal Defense |
|
lvl: 5, str: 4, endur: 4 |
passive |
eliminates 10% of thermal impact |
|
|
|
fight |
| |
lvl: 15, str: 6, endur: 6 |
eliminates 20% of thermal impact |
|
|
|
| |
lvl: 30, str: 8, endur: 8 |
eliminates 30% of thermal impact |
|
|
|
| |
lvl: 50, str: 10, endur: 10 |
eliminates 40% of thermal impact |
|
|
|
|
 |
Bio Defense |
|
lvl: 5, str: 4, endur: 4 |
passive |
eliminates 10% of biological impact |
|
|
|
fight |
| |
lvl: 15, str: 6, endur: 6 |
eliminates 20% of biological impact |
|
|
|
| |
lvl: 30, str: 8, endur: 8 |
eliminates 30% of biological impact |
|
|
|
| |
lvl: 50, str: 10, endur: 10 |
eliminates 40% of biological impact |
|
|
|
|
 |
Radiation Defense |
|
lvl: 5, endur: 5 |
passive |
eliminates 10% of radiation impact |
|
|
|
fight |
| |
lvl: 15, endur: 8 |
eliminates 20% of radiation impact |
|
|
|
| |
lvl: 30, endur: 11 |
eliminates 30% of radiation impact |
|
|
|
| |
lvl: 50, endur: 14 |
eliminates 40% of radiation impact |
|
|
|
|
 |
Psi Defense |
|
lvl: 5, perc: 5, ment: 4 |
passive |
eliminates 10% of psi impact |
|
|
|
fight |
| |
lvl: 15, perc: 6, ment: 6 |
eliminates 20% of psi impact |
|
|
|
| |
lvl: 30, perc: 8, ment: 8 |
eliminates 30% of psi impact |
|
|
|
| |
lvl: 50, perc: 10, ment: 10 |
eliminates 40% of psi impact |
|
|
|
|
 |
Explorer |
|
perc: 2 |
active |
30% chances to find random item |
|
50 |
8 |
real |
| |
perc: 3 |
45% chances to find random item |
|
50 |
8 |
| |
perc: 4 |
60% chances to find random item |
|
50 |
8 |
| |
perc: 5 |
75% chances to find random item |
|
50 |
8 |
|
 |
Fisher |
|
agy: 3 |
active |
Ability to fish |
|
25 |
3 |
real |
| |
agyl: 5 |
30% reduction of waiting for the catch; new fishes are available |
|
25 |
3 |
| |
agyl: 7 |
45% reduction of waiting for the catch; new fishes are available |
|
25 |
3 |
| |
agyl: 9 |
60% reduction of waiting for the catch; new fishes are available |
|
25 |
3 |
|
 |
Regeneration |
|
treatment: 1, lvl: 5 |
passive |
regeneration +5% per cycle |
|
|
|
real |
| |
treatment: 2, lvl: 10 |
regeneration +7% per cycle |
|
|
|
| |
treatment: 3, lvl: 25 |
regeneration +10% per cycle |
|
|
|
| |
treatment: 4, lvl: 50 |
regeneration +15% per cycle |
|
|
|
|
 |
Extraction* |
|
agyl: 4, perc:3 |
passive |
increases drop rate from monsters on 15% |
|
|
|
real |
| |
agyl: 6, perc:4 |
increases drop rate from monsters on 30% |
|
|
|
| |
agyl: 8, perc:5 |
increases drop rate from monsters on 50% |
|
|
|
| |
agyl: 10, perc:6 |
increases drop rate from monsters on 75% |
|
|
|
|
 |
Obscurity* |
|
agyl: 5, perc: 3 |
passive |
descreases probability of monsters attack by 10% |
|
|
|
real |
| |
agyl: 7, perc: 4 |
descreases probability of monsters attack by 20% |
|
|
|
| |
agyl: 9, perc: 5 |
descreases probability of monsters attack by 30% |
|
|
|
| |
agyl: 11, perc: 6 |
descreases probability of monsters attack by 40% |
|
|
|
|
 |
Analyst |
|
lvl: 3, perc: 4, ment: 3 |
passive |
increases experience gained from fights on 3% |
|
|
|
fight |
| |
lvl: 10, perc: 8, ment: 4 |
increases experience gained from fights on 6% |
|
|
|
| |
lvl: 25, perc: 12, ment: 5 |
increases experience gained from fights on 9% |
|
|
|
| |
lvl: 45, perc: 16, ment: 6 |
increases experience gained from fights on 12% |
|
|
|
|
 |
Marksman |
|
lvl: 4, perc: 4 |
passive |
increases grouping of shots on 2 |
|
|
|
fight |
| |
lvl: 12, perc: 6 |
increases grouping of shots on 4 |
|
|
|
| |
lvl: 25, perc: 8 |
increases grouping of shots on 7 |
|
|
|
| |
lvl: 45, perc: 10 |
increases grouping of shots on 10 |
|
|
|
|
 |
Block |
|
lvl: 5, str: 4, endur: 4 |
passive |
blocks 10% of contact attacks (70% damage) |
|
|
|
fight |
| |
lvl: 10, str: 5, endur: 5 |
blocks 15% of contact attacks (60% damage) |
|
|
|
| |
lvl: 15, str: 6, endur: 6 |
blocks 20% of contact attacks (50% damage) |
|
|
|
| |
lvl: 20, str: 7, endur: 7 |
blocks 30% of contact attacks (40% damage) |
|
|
|
|
 |
Tough Nut |
|
lvl: 15, str: 7, agyl: 5, endur: 6 |
passive |
30% probability to avoid critical hit |
|
|
|
fight |
| |
lvl: 25, str: 9, agyl: 6, endur: 8 |
40% probability to avoid critical hit |
|
|
|
| |
lvl: 35, str: 11, agyl: 7, endur: 10 |
50% probability to avoid critical hit |
|
|
|
| |
lvl: 45, str: 13, agyl: 8, endur: 12 |
50% probability to avoid critical hit |
|
|
|
|
 |
Doctor* |
|
treatment:1, lvl: 10 |
actie |
cures 15% of the max injury |
5 |
35 |
6 |
fight, real |
| |
treatment:2, lvl: 20 |
cures 15% of 2 max injuries |
5 |
35 |
6 |
| |
treatment:3, lvl: 35 |
cures 20% of 3 max injuries |
7 |
45 |
7 |
| |
treatment:4, lvl: 50 |
cures 50% of all injuries |
9 |
55 |
8 |
|
 |
Spec. Contact Weapon |
|
lvl: 5 |
passive |
+2 to contact weapon exp. |
|
|
|
fight |
| |
lvl: 20 |
+4 to contact weapon exp. |
|
|
|
| |
lvl: 35 |
+6 to contact weapon exp. |
|
|
|
| |
lvl: 50 |
+10 to contact weapon exp. |
|
|
|
|
 |
Spec. Cold Weapon |
|
lvl: 5 |
passive |
+2 to cold weapon exp. |
|
|
|
fight |
| |
lvl: 20 |
+4 to cold weapon exp. |
|
|
|
| |
lvl: 35 |
+6 to cold weapon exp. |
|
|
|
| |
lvl: 50 |
+10 to cold weapon exp. |
|
|
|
|
 |
Spec. Pistols |
|
lvl: 5 |
passive |
+2 to pistols exp. |
|
|
|
fight |
| |
lvl: 20 |
+4 to pistols exp. |
|
|
|
| |
lvl: 35 |
+6 to pistols exp. |
|
|
|
| |
lvl: 50 |
+10 to pistols exp. |
|
|
|
|
 |
Spec. Rifles |
|
lvl: 5 |
passive |
+2 to rifles exp. |
|
|
|
fight |
| |
lvl: 20 |
+4 to rifles exp. |
|
|
|
| |
lvl: 35 |
+6 to rifles exp. |
|
|
|
| |
lvl: 50 |
+10 to rifles exp. |
|
|
|
|
 |
Spec. Thrown Weapon |
|
lvl: 5 |
passive |
+2 to thrown weapon exp. |
|
|
|
fight |
| |
lvl: 20 |
+4 to thrown weapon exp. |
|
|
|
| |
lvl: 35 |
+6 to thrown weapon exp. |
|
|
|
| |
lvl: 50 |
+10 to thrown weapon exp. |
|
|
|