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Skills



  Skill Limitation Action Description AP EP PP Mode
Treatment   lvl: 3, perc: 3 active cures 15% of the max injury 3 25 4 fight
  lvl: 5, perc: 4 cures 15% of 2 max injuries 3 25 4
  lvl: 10, perc: 5 cures 20% of 3 max injuries 4 30 5
  lvl: 20, perc: 6 cures 50% of all injuries 5 40 6
Critical Hit   lvl: 5, perc: 4, agyl: 3 passive 3% chances to cause 150% damage fight
  lvl: 10, perc: 5, agyl: 4 4% chances to cause 200% damage
  lvl: 20, perc: 6, agyl: 5 5% chances to cause 250% damage
  lvl: 40, perc: 7, agyl: 6 6% chances to cause 300% damage
Blow Defense   :lvl 5, str: 4, endur: 4 passive eliminates 5% of blow impact fight
  lvl: 15, str: 6, endur: 6 eliminates 10% of blow impact
  lvl: 30, str: 8, endur: 8 eliminates 15% of blow impact
  lvl: 50, str: 10, endur: 10 eliminates 20% of blow impact
Thermal Defense   lvl: 5, str: 4, endur: 4 passive eliminates 10% of thermal impact fight
  lvl: 15, str: 6, endur: 6 eliminates 20% of thermal impact
  lvl: 30, str: 8, endur: 8 eliminates 30% of thermal impact
  lvl: 50, str: 10, endur: 10 eliminates 40% of thermal impact
Bio Defense   lvl: 5, str: 4, endur: 4 passive eliminates 10% of biological impact fight
  lvl: 15, str: 6, endur: 6 eliminates 20% of biological impact
  lvl: 30, str: 8, endur: 8 eliminates 30% of biological impact
  lvl: 50, str: 10, endur: 10 eliminates 40% of biological impact
Radiation Defense   lvl: 5, endur: 5 passive eliminates 10% of radiation impact fight
  lvl: 15, endur: 8 eliminates 20% of radiation impact
  lvl: 30, endur: 11 eliminates 30% of radiation impact
  lvl: 50, endur: 14 eliminates 40% of radiation impact
Psi Defense   lvl: 5, perc: 5, ment: 4 passive eliminates 10% of psi impact fight
  lvl: 15, perc: 6, ment: 6 eliminates 20% of psi impact
  lvl: 30, perc: 8, ment: 8 eliminates 30% of psi impact
  lvl: 50, perc: 10, ment: 10 eliminates 40% of psi impact
Explorer   perc: 2 active 30% chances to find random item 50 8 real
  perc: 3 45% chances to find random item 50 8
  perc: 4 60% chances to find random item 50 8
  perc: 5 75% chances to find random item 50 8
Fisher   agy: 3 active Ability to fish 25 3 real
  agyl: 5 30% reduction of waiting for the catch;
new fishes are available
25 3
  agyl: 7 45% reduction of waiting for the catch;
new fishes are available
25 3
  agyl: 9 60% reduction of waiting for the catch;
new fishes are available
25 3
Regeneration   treatment: 1, lvl: 5 passive regeneration +5% per cycle real
  treatment: 2, lvl: 10 regeneration +7% per cycle
  treatment: 3, lvl: 25 regeneration +10% per cycle
  treatment: 4, lvl: 50 regeneration +15% per cycle
Extraction*   agyl: 4, perc:3 passive increases drop rate from monsters on 15% real
  agyl: 6, perc:4 increases drop rate from monsters on 30%
  agyl: 8, perc:5 increases drop rate from monsters on 50%
  agyl: 10, perc:6 increases drop rate from monsters on 75%
Obscurity*   agyl: 5, perc: 3 passive descreases probability of monsters attack by 10% real
  agyl: 7, perc: 4 descreases probability of monsters attack by 20%
  agyl: 9, perc: 5 descreases probability of monsters attack by 30%
  agyl: 11, perc: 6 descreases probability of monsters attack by 40%
Analyst   lvl: 3, perc: 4, ment: 3 passive increases experience gained from fights on 3% fight
  lvl: 10, perc: 8, ment: 4 increases experience gained from fights on 6%
  lvl: 25, perc: 12, ment: 5 increases experience gained from fights on 9%
  lvl: 45, perc: 16, ment: 6 increases experience gained from fights on 12%
Marksman   lvl: 4, perc: 4 passive increases grouping of shots on 2 fight
  lvl: 12, perc: 6 increases grouping of shots on 4
  lvl: 25, perc: 8 increases grouping of shots on 7
  lvl: 45, perc: 10 increases grouping of shots on 10
Block   lvl: 5, str: 4, endur: 4 passive blocks 10% of contact attacks (70% damage) fight
  lvl: 10, str: 5, endur: 5 blocks 15% of contact attacks (60% damage)
  lvl: 15, str: 6, endur: 6 blocks 20% of contact attacks (50% damage)
  lvl: 20, str: 7, endur: 7 blocks 30% of contact attacks (40% damage)
Tough Nut   lvl: 15, str: 7, agyl: 5, endur: 6 passive 30% probability to avoid critical hit fight
  lvl: 25, str: 9, agyl: 6, endur: 8 40% probability to avoid critical hit
  lvl: 35, str: 11, agyl: 7, endur: 10 50% probability to avoid critical hit
  lvl: 45, str: 13, agyl: 8, endur: 12 50% probability to avoid critical hit
Doctor*   treatment:1, lvl: 10 actie cures 15% of the max injury 5 35 6 fight, real
  treatment:2, lvl: 20 cures 15% of 2 max injuries 5 35 6
  treatment:3, lvl: 35 cures 20% of 3 max injuries 7 45 7
  treatment:4, lvl: 50 cures 50% of all injuries 9 55 8
Spec. Contact Weapon   lvl: 5 passive +2 to contact weapon exp. fight
  lvl: 20 +4 to contact weapon exp.
  lvl: 35 +6 to contact weapon exp.
  lvl: 50 +10 to contact weapon exp.
Spec. Cold Weapon   lvl: 5 passive +2 to cold weapon exp. fight
  lvl: 20 +4 to cold weapon exp.
  lvl: 35 +6 to cold weapon exp.
  lvl: 50 +10 to cold weapon exp.
Spec. Pistols   lvl: 5 passive +2 to pistols exp. fight
  lvl: 20 +4 to pistols exp.
  lvl: 35 +6 to pistols exp.
  lvl: 50 +10 to pistols exp.
Spec. Rifles   lvl: 5 passive +2 to rifles exp. fight
  lvl: 20 +4 to rifles exp.
  lvl: 35 +6 to rifles exp.
  lvl: 50 +10 to rifles exp.
Spec. Thrown Weapon   lvl: 5 passive +2 to thrown weapon exp. fight
  lvl: 20 +4 to thrown weapon exp.
  lvl: 35 +6 to thrown weapon exp.
  lvl: 50 +10 to thrown weapon exp.


* in development



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